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	<title>Comments on: Universal and Take-Two give Bioshock two takes.</title>
	<atom:link href="http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/feed/" rel="self" type="application/rss+xml" />
	<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/</link>
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		<title>By: Liam</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-762</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Mon, 12 May 2008 07:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-762</guid>
		<description>lol</description>
		<content:encoded><![CDATA[<p>lol</p>
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	<item>
		<title>By: Inktoast</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-761</link>
		<dc:creator>Inktoast</dc:creator>
		<pubDate>Sun, 11 May 2008 20:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-761</guid>
		<description>Aww... But blasting people with plasmids is the best time to yell silly catch phrases.

&#039;I&#039;m going to have to FREEZE your assets&#039;
&#039;I&#039;ll be taking my leave, something tells me you&#039;ll BEE awhile.&#039;


... heh</description>
		<content:encoded><![CDATA[<p>Aww&#8230; But blasting people with plasmids is the best time to yell silly catch phrases.</p>
<p>&#8216;I&#8217;m going to have to FREEZE your assets&#8217;<br />
&#8216;I&#8217;ll be taking my leave, something tells me you&#8217;ll BEE awhile.&#8217;</p>
<p>&#8230; heh</p>
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	<item>
		<title>By: Liam</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-760</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Sun, 11 May 2008 10:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-760</guid>
		<description>The story was told using a voiceless character in the game to increase the players’ involvement and make it feel more like they are the character. This has been used in many games in the past and is quite effective. There would be no reason to even try to do that in the movie what so ever. However they could (and should, and probably will) leave the majority of the character a mystery (at least at first).</description>
		<content:encoded><![CDATA[<p>The story was told using a voiceless character in the game to increase the players’ involvement and make it feel more like they are the character. This has been used in many games in the past and is quite effective. There would be no reason to even try to do that in the movie what so ever. However they could (and should, and probably will) leave the majority of the character a mystery (at least at first).</p>
]]></content:encoded>
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	<item>
		<title>By: dnz</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-759</link>
		<dc:creator>dnz</dc:creator>
		<pubDate>Sun, 11 May 2008 02:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-759</guid>
		<description>Inktoast:
It&#039;s not hard to have a voiceless character. Take claude from GTA3, or... er... silent bob?</description>
		<content:encoded><![CDATA[<p>Inktoast:<br />
It&#8217;s not hard to have a voiceless character. Take claude from GTA3, or&#8230; er&#8230; silent bob?</p>
]]></content:encoded>
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	<item>
		<title>By: Inktoast</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-758</link>
		<dc:creator>Inktoast</dc:creator>
		<pubDate>Sun, 11 May 2008 01:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-758</guid>
		<description>see, the problem here like most &#039;fps to movie&#039; movies is that there is nothing that we know about the main character. We know his relationships and how he got there and who he is but it&#039;s kinda hard to act a voiceless character...</description>
		<content:encoded><![CDATA[<p>see, the problem here like most &#8216;fps to movie&#8217; movies is that there is nothing that we know about the main character. We know his relationships and how he got there and who he is but it&#8217;s kinda hard to act a voiceless character&#8230;</p>
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		<title>By: Lana</title>
		<link>http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/comment-page-1/#comment-757</link>
		<dc:creator>Lana</dc:creator>
		<pubDate>Sun, 11 May 2008 01:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://spacemeat.com.au/2008/05/11/universal-and-take-two-give-bioshock-a-second-take/#comment-757</guid>
		<description>That is going to be awesome, I can&#039;t wait!  Seeing a world like that fully recreated on film would be amazing.</description>
		<content:encoded><![CDATA[<p>That is going to be awesome, I can&#8217;t wait!  Seeing a world like that fully recreated on film would be amazing.</p>
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