Abraham Lincoln: Vampire Hunter is an alternate history action movie which imagines one of the most beloved presidents of the United States of America as a part time slayer of the blood sucking undead. The screenplay (and the original book on which the film is based) is brought to us by Seth Grahame-Smith, who also wrote Pride And Prejudice And Zombies. So it seems his penchant for taking well known tales and putting his own twist of them continues unabated.
The background story is totally Batman; a young Abe Lincoln (Benjamin Walker) witnesses his mother killed by a vampire and as an adult vows revenge. Then it’s pretty much Batman Begins for a while as Abe is inducted into the ways of vampire hunting by Henry Sturges (Dominic Cooper), an experience vampire hunter. Continue reading Abraham Lincoln: Vampire Hunter
Publisher: Electronic Arts
Available on: Windows, PS3, Xbox 360
Reviewed on: Xbox 360
When it comes to expectations on a video game few compare to the anticipation of Mass Effect 3. The Mass Effect series is now revered among gamers with a place in history and a large dedicated fan base. Now with Mass Effect 3 comes the final conclusion– does it live up to the hype?
Continue reading Review: Mass Effect 3
It’s not often a team of people can create a machinima series and really make it work. Make it stick through so many years of episodes and content to the point where it crosses between games in a franchise and becomes a true part of the franchise itself. Continue reading Review | Red VS Blue (Season 9)
Available now on DVD from Siren Visual
To all people out there, in one way or another memories are important to them. They allow us to remember, absorb life experiences and learn. Experiences and memories are our own and uniquely ours to reflect on. That said, what if that could be changed? What if memories could be modified, removed or added in order to create a more enjoyable life or even change opinion?
Now this idea of memory modification has been tackled before in movies such as The Matrix and Inception yet it’s a concept anime hasn’t really touched all that much. Kaiba, published in Australia by Siren Visual and created by Madhouse under the direction of Masaaki Yuasa (Tatami Galaxy, Shin-chan) explores a reality where bodies and memories can be changed, stored or stolen depending on the intent. Siren have continued along the path of releasing more unique anime titles, bringing out Kaiba as a 12 episode DVD box collection. Continue reading Review | Kaiba
Developer – Rockstar North
Publisher – Rockstar Games
Available On – XBOX 360 via Live Marketplace or retail redemption.
Reviewed On – XBOX 360
Sayonara the Slavs and strap on a leather jacket, it’s time to hit the streets of Liberty City in Rockstar’s first downloadable expansion for Grand Theft Auto IV – The Lost and Damned. Starring the biker gang ‘The Lost’ first seen in the original adventure, The Lost and Damned isn’t limited to the enthralling new story included but also adds new content such as multiplayer modes, weapons, music, reworked physics and much more.
Anti-hero and familiar face Johnny Klebitz stars Continue reading Review: Grand Theft Auto IV: The Lost and Damned
Developer – Volition
Publisher – THQ
Available On – XBOX 360, Playstation 3, PC
Reviewed On – XBOX 360
It’s hard to review or discuss a title like Saints Row 2 and not compare it to the likes of Grand Theft Auto IV. On the surface they seem near identical, both molding gameplay genres together to create a surreal blend of third person driving and shooting action. They both tell a tale of gangs and guns through the eyes of a hardened criminal, looking to fight his way through city filled with violence and corruption. They even both have a similar city setting, allowing player freedom to pick and choose quest paths through a sprawling urban landscape. The game feels oddly familiar, but when one delves deeper into Saints Row 2 the numerous additions and changes to the genre become more apparent alongside a seemingly intentional contrast to the realistic maturity of Grand Theft Auto IV. Never taking itself too seriously, Saints Row 2 is a refreshing take on the genre that continually entertains with a blend of immature action-based fun alongside a well developed and exciting story.
Following on from Saints Row, Continue reading Review: Saints Row 2
Since Batman’s creation in 1939 there have been many different takes on the character and the universe. In the medium of film alone there has been the wacky and downright silly 1966 Batman movie, then there was Tim Burton’s stylised Batman films in 1989 and 1992 followed by Joel Schumacher’s much maligned Batman Forever and Batman & Robin. Then in 2005 Christopher Nolan (Momento, The Prestige) directed Batman Begins with a vision of sinister realism.
This brings us to Nolan’s second Batman film; The Dark Knight. Aside from Schumacher’s films, I have immensely enjoyed all of the previous Batman films – all for different reasons. It used to be that I couldn’t say which Batman film stood out as being the greatest of them all. But now I can easily say that The Dark Knight is the best Batman film ever made – and arguably the best comic-to-film adaptation to date.
Continue reading Review: The Dark Knight
Free Radical is an interesting developer for two reasons. The first point of interest is that the company was founded by several former employees of Rare. Back on the Nintendo 64, Rare redefined the first person shooter with Goldeneye and Perfect Dark. Free Radical went on to create their own first person shooter series called Time Splitters, which was praised for its fast paced multiplayer action. Free Radical also created Second Sight, a fantastic game which combined the stealth genre with psychic powers.
The other interesting thing about Free Radical is you could always tell their games apart by their signature art style with subtly caricatured characters. Free Radical has now made their foray into the next generation of consoles with Haze – another first person shooter. While Haze unfortunately lacks Free Radicals iconic art style, it still has ties to Second Sight for having a story filled with conspiracies, corruption and corporations.
Continue reading Review: Haze (PS3)
In 1981 we were all introduced to archaeologist and hero Indiana Jones in Raiders of the Last Ark. Unless of course you lived in Czechoslovakia or Hungary – they didn’t see the film until 1985; a year after the sequel Indiana Jones and the Temple of Doom was released everywhere else.The Temple of Doom was not released in Czechoslovakia or Hungary at all.Then in 1992 Czechoslovakia finally saw the release of the third film, Indiana Jones and the Last Crusade – three years after its release everywhere else in the world, except once again Hungary missed out. This is a shame, because Indiana Jones and the Last Crusade was arguably the best film in the series. This was largely thanks to the wonderful mix of a grand quest to find the holy grail that was combined with the troubled relationship Indiana had with his father, played by Sean Connery.But the wait Czechoslovakia went through is nothing compared with the development of the fourth film in the series: Indiana Jones and the Kingdom of the Crystal Skull. After numerous scripts, going sixty million dollars over budget and wondering whether Harrison Ford would return to play the title role, at last in the year 2008 we see the results of film that’s been in the works since the early 90s. Pity it sucks.
Continue reading Review: Indiana Jones and the Kingdom of the Crystal Skull
Earlier this year a Half-Life fan fiction by a nine year old spawned a most ingenious machinma from Canandian filmmaker Djy1991. The film gained unanimous acclaim and delight dozens – nay, severals – of internet viewers. That film was Half-Life: Full Life Consequences. Its strong use of self-mockery, text, music and narration combined to create a masterpiece of comedic filmmaking.
So I think we’ve established that I really liked the first film, which is why it pains me so to say that the sequel, Half-Life: What Has To Be Done fails to live up to its processor.
Continue reading Half-Life: What Has To Be Done